The outer worlds 2 trailer5/20/2023 In contrast, it would be extremely difficult for a Fallout game to raise the stakes to the extent that the player could destroy the entire setting without having to establish that option as non-canon when the next game rolls around. Making room for this possible player choice only prevents future games from taking place in Halcyon, which was unlikely to be the plan anyway in a universe with so much potential for new settings. While Fallout players can never have too much of an impact on the game's setting without it causing problems for Bethesda down the line, The Outer Worlds can let its players have a huge impact on each game's setting. If players side with the Board in The Outer Worlds 1 it's suggested that the entire colony collapses thanks to careless exploitation of its resources. Each new story can take place in its own cluster of isolated planets that draw on the series' aesthetics and lore but are totally independent in terms of story and stakes. ![]() By taking place in a new star system, The Outer Worlds 2 can leave the fate of Halcyon at the end of The Outer Worlds 1 totally open-ended without seeming evasive. ![]() The expansion of humanity across the stars in The Outer Worlds also allows a sequel to have stakes as high as the original without ever having to address the decisions made by the player in the first game. Making some choices canon would be a hard sell in a series that touts freedom and player choice as one of its greatest assets. The Outer Worlds 2 is coming to a console near you, but how long will we have to wait for it We will be returning to the outer worlds, but not for a while. This may seem counterintuitive, but as more Fallout games release the fates of major locations in the US become increasingly difficult to address without establishing the canonical choices the player characters made in previous games. House, Caesar's Legion, the NCR, or the Courier themself took control of New Vegas after the Second Battle of Hoover Dam.Īlthough entries like Fallout 76 have avoided this problem by being set long before most of the other Fallout games, the more locations Bethesda lets the player have a major impact on, the harder it becomes to sustain the illusion that players have any impact on Fallout's world at all. There's no mention in Fallout 4, for example, whether Mr. RPG sequels often face the challenge of reflecting the player's impact on the world in previous games in the series. There are other problems that come with a reliance on real-world settings, however. So far the games have been set in California, Washington DC, Nevada, Boston, West Virginia, and surrounding areas, which still leaves the developers plenty of options for future games. The Fallout franchise has to keep finding exciting new locations with their own brand of Americana that fits with the series' major themes. Not only does Fallout's reliance on real-world locations have its drawbacks, however, but those drawbacks risk becoming increasingly pronounced as the series gets older. As Bethesda Design Director Emil Pagliarulo said of the series in the documentary The History of Bethesda Game Studios, "the first thing for us is to figure out 'where the hell is this game set?'"įallout's fictionalized America is one of the series greatest strengths, allowing players to explore locations they may find familiar and opening up the door for unique roleplaying opportunities not found in series with entirely fictional settings like The Elder Scrolls. All to boost pre-sales for a game that still doesn’t have a design, story, or gameplay that’s actually ready to be shown.Although Fallout's Great War reshaped its version of America, the series still relies on finding real-world locations to act as the foundation for each game's setting. The teaser has “people running for no reason”, “pointless slow-motion shots”, and an “epic shot” over an alien world. The serenity must then be broken somehow, by the introduction of a big baddie that developers still don’t know they are really putting in the game. The opening, as an example, shows a “quiet and big setting” in order to make the game feels “big and important”. The teaser makes fun of early announcements, by having a narrator comment on some of the biggest tropes of video game trailers, also present in the teaser itself. The game was announced with a teaser filled with meta-commentary about the game industry and how hype is built by game companies, a more than fitting way to celebrate a franchise that uses humor to make social commentary. ![]() ![]() One of the biggest surprises of the Xbox/Bethesda conference was the announcement of Outer Worlds 2, the sequel for Obsidian Entertainment’s acclaimed role-playing game.
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